Tuesday, 15 November 2011

Thought Bubble Sequential Arts Festival



This week is turning out to be a really busy week for me with the opportunity for portfolio visits popping up everywhere. Last week I managed to get my grubby little hands on some tickets for the Thought Bubble Sequential Arts Festival in Leeds on Saturday 19th November, which is this coming weekend and I must say the line up is looking absolutely brilliant. At the moment I’m a bit spoilt for choice as to what to see and do when I get there (I feel a well needed list coming on). Just scrolling through the guide book there are some great looking workshops to attend including Manga, Madcap Pirate, Dr Simpo’s Drop-In Comix. Also listed in the guide are the opportunities to get your portfolio seen with drop in sessions from Nobrow and SelfMadeHero, which I will certainly be looking to get in on. There are also a couple of portfolio critique sessions with the big guns Marvels Steve Wacker and a Dragons Den style portfolio session with 2000AD, but to be totally honest I’m way too scared to book into those sessions as I don’t see myself as the next Will Eisner (I’d love to be a fly on the wall though!).
Another event advertised in the guidebook is an art exhibition at the Traveling Man in Leeds between 14th and 20th of November entitled “Comics, Creatures & Curios” it sounds really interesting and if I have time in my busy schedule I will be heading down there to check it out. 

Visiting Lecture - Craig Oldham

A few weeks ago we had a visiting lecture by Craig Oldham who is a designer and art director at the award winning design agency Music in Manchester.
The title of the lecture was “But Isn’t That Your Job?” and was an informative and funny talk about Craig’s personal experiences with illustrators through 6 different projects. The first project was a marketing campaign for Manchester City Football Club called the “Big Four”. The job of the campaign was to promote four new players the club had bought and whip up some excitement amongst the fans and I guess in doing so taunt the other big football clubs.  At some point in their career each of these new players had played for one of the top-opposing clubs. A poster was created for each player and was themed according to the player’s attributes on the pitch. The below posters left to right are Emmanuel Adebayor illustrated by Michael Gillette, Craig Bellamy illustrated by Todd Slater, Shaun Wright Phillips illustrated by Chris White and Carlos Teves illustrated by Shephard Fairey. Although I know absolutely nothing about football Craig made the presentation of the project really enjoyable and I must say I found his raw style of presenting very refreshing. Craig described the process from roughs to finished pieces and spoke about the many problems the project presented in terms of budget and artwork. Another interesting project that was highlighted was the re-branding of Chester Zoo. Craig approached illustrator Adam Hayes who is a master of typography and asked him to create several sets of lettering for the project, which were later turned into a font. Adams approach to the project was one of complete enthusiasm, and you could definitely tell he really enjoyed what he was doing.

Through each project Craig explained how important it was to find the right illustrator for the job and told us how difficult it can be to find illustrators out there. This just goes to show how important self-marketing is and having a good web presence is the start of making sure you get seen.


Monday, 31 October 2011

Craig Oldham Poster

We recently had a brief to create a poster for a visiting talk about art direction, which will be given this coming Thursday by Music design agencies art director Craig Oldham. The brief was to create a completely illustrated A3 poster that focuses on a detail or concept from Craig's website: www.craigoldham.co.uk
My idea for this poster came from a minuscule aspect on Craig's website that said he was a prince fan (I hope  he didn't mean Prince William or that's this post knackered). I thought it would be fun to create a characterture of Craig in full Prince attire and imagined the title being a bone of contention between artist and designer. I really enjoyed working with a limited colour pallet for this project and think It might be a way that suits my style in the future.

Wednesday, 31 August 2011

School Mural

I've just been sorting through some drawings done by Year 4 pupils at Hayes Lane Junior School ready for my personal project. I asked them to draw what their dreams for the future were and below is a small selection of my favourites.....










The response from the pupils was amazing with 84 drawings in total and some really interesting career choices. I now have the mammoth task of creating a mural for the side of a garage near the main playground so no pressure!

Monday, 16 May 2011

Illustration – Today and Tomorrow

I found this article in Computer Arts Magazine explaining current trends and the bright future of illustration. It's really long so to read the rest follow this link.

Illustration is booming again, after years when photography was more popular with art directors. Craig Grannell finds out why, and whether the trend is set to last

Things were looking decidedly shaky for a while in the world of illustration. Photography took over from the drawn, painted or rendered image in advertising and editorial, leaving desperate illustrators fighting for scraps. As reported in these pages, however, illustration has recently undergone something of a resurgence. So much so that it’s time to ask if what’s happening today could eventually echo the heyday of printed artwork during the 60s and 70s.

“A feeling of desperation has been replaced by an optimistic outlook, in that the vogue for illustration isn’t just a flash in the pan, and is here to stay as a viable alternative to the photographic image,” argues illustrator, agent and author Lawrence Zeegen, observing that numerous large, corporate brands now regularly use illustration to differentiate themselves.

The reasons for the resurgence are complex, with several important factors converging at once. From a purely aesthetic standpoint, the sheer number of styles continues to grow; and despite the near-ubiquity of technology available to artists, work that looks too obviously digital is on the out. An emphasis on hitting a more savvy, visually aware consumer means that art directors are keen to find individual and dynamic visuals that aren’t overly polished and clinical. An increase in the volume of illustration work out there has not only meant that more artists are able to make money from their work, but that briefs are becoming less prescriptive, giving illustrators scope to be more creative and experimental.

The last decade has seen colleges increasingly taking a multidisciplinary approach, with students more often involved in project teams including designers, illustrators and photographers. As students graduate, the industry absorbs more people who are comfortable working alongside an illustrator, whatever the project. Indeed, it could be argued that many new graphic designers are frustrated illustrators and this is to an extent feeding the popularity of the varied and dynamic work that is now being commissioned.

Illustration is fashion-focused, like many areas of creativity. People always want to see something new, and their surprise and delight at novelty are increasingly transient. It’s easy for illustrators to get sucked into micro-trends, drawing inspiration from all sorts of online image galleries yet creating work with no enduring impact. The smart money is currently on a move towards individuality, personality and concept – thinking more like an artist, rather than churning out what you think someone might like based on what’s popular.

Australian illustrator Eamo Donnelly is an up-and-coming creative who admits that he almost slipped into the trap of developing styles for a purely commercial portfolio. Rather than focus on looks that may have won some easy commissions at the time, he decided to take a year out to work solely on non-commercial projects. The result is a unique style that is making his name. “It’s a sort of ocker Aussie-manga style with a traditional slant towards vintage comics,” he says. “It’s a way of standing out as more of an artist than a commercial illustrator, and as a result things like exhibitions, book projects and artist collaborations come along.”

Donnelly is not alone in veering towards the idea of taking on illustration as more of an artform than a commercial pursuit. This line of thinking is sometimes driven by a desire to be more creative, and some criticise those who follow it for being too precious when, after all, someone else is paying the bills. However, illustration work does have a growing value as an artistic commodity, both in terms of historical pieces and contemporary projects.
A recent Sotheby’s auction featured a Norman Rockwell illustration on the cover. For the auction, a separate catalogue was published in order to separate and compile the dozens of illustration lots, providing biographies, photographs and collector’s info. Was Sotheby’s sending a message to the fine-art community, showing an acceptance of the value of classic illustration? Who knows, but when the likes of a Rockwell is on the front page of The New York Times as the star sale of a Sotheby’s auction, art directors worldwide are reminded that illustration exists and that it’s important. At the same time, it makes gallery owners more receptive to the idea of offering illustrators the chance to exhibit their work and display it to potential clients in a more creative setting.

Of all the self-promotion techniques that are possible – an online portfolio, working with an agent, regular mail-outs, coldcalling and merchandise – the gallery exhibition has to be the most exciting setting for an illustrator to show their work.

Preparing an exhibition is not only great promotion; it can also prove a boost to creativity. Seldon Hunt is a young US artist known for his highly elaborate digital pieces, created using Illustrator because of its capacity for immense detail, and the fact that the art can be expanded to extremely large sizes. His Antwerp solo exhibition, while partly a retrospective of his work for the music industry, also included personal compositions, some of which were created specifically for the show.

Hunt still falls under the label of illustrator, but his descriptions of his own work could have come straight out of the world of fine art: “abstract investigations into the complexity of a moment in digital rapture” and “visual imprints reflecting the paradox of how much of our pleasures now rely on digital devices that have become inexplicably second-nature in the last ten years.”


Jo ‘Miss Led’ Henly is another illustrator whose work is making people take notice. She’s not just dabbling in the UK art scene – she’s used it to launch her career. After falling into teaching art, she realised she was inspiring others to do what she was frightened to do herself. Subsequent work involved online and offline exhibitions closer in concept to traditional art than illustration work. Everything was entirely self-initiated. This gave her the confidence to keep pushing her boundaries, thereby increasing the creativity and experimentation in her work. Inspired by poster pop, Pre-Raphaelite portraits, graffiti and art nouveau, her free-flowing, almost classic illustration style came about on its own. She is now regularly taking on editorial work as well as further opportunities in the art space.

When Secret Wars took their live drawing competition to the Designersblock festival in London last September, Henly emerged the winner. She says, “Being the only female ever to enter was enough for me, but after three exhausting hours over a 20x8-foot wall space, four rounds and four stories, I was victorious!”
The conceptual, artistic side of creativity is not the only field that illustrators are exploring. Graphic design is another huge area of crossover, with the two disciplines becoming blurred like never before. The freelance illustrator touting for work frequently has a ‘Graphic Design’ or ‘Art Direction’ tab to click on their online portfolio, and vice versa.

To observers like Zeegen, illustrators who take control and set off into graphic design are throwing the balance of power between picture-makers and commissioning art directors out of whack. Craig Atkinson is mixing a strong foundation in art and illustration with design aspirations, through his CafĂ© Royal books and magazines. Doing so, he follows in the footsteps of the likes of Monorex, Jasper Goodall, Miles Donovan and Jo Ratcliffe, but with his own twist.

“Working across many areas has enhanced my career but that was never the intention,” he says. “My intention is always to try new things, to learn and to make work that I like. I suppose by making more work you become more visible, which leads to more contacts and more commissions.”

With creative freedom at an all-time high within the industry, and the explosion of illustrators making a living, it’s no surprise that the invention and turnover of styles is more rapid than ever. Trends come and go quickly, and some commissioning editors warn that illustrators must be aware of what’s ‘out’, to avoid creating work seen as dated rather than something likely to lead somewhere new.

Decorative swirls and repetitive patterns, largely comprising forms fashioned using vector graphics, is one style that was very popular but is now being avoided. Like its popular forebear – abstract 3D explosions of pixel chaos – vector art has had its day, mostly thanks to overexposure. Although the decorative has its place in specific circumstances, industry momentum is now towards conceptual, technique-based work. Handmade is being favoured rather than overtly digital, and clinical production values – at least in terms of output, if not the methods used to create illustrations.

It’s not surprising that long-time illustrators welcome this trend. Gerald Scarfe believes that overtly digital output can be problematic. “When you start depicting the human body, it feels wrong, and even in the case of scenery it’s never absolutely convincing,” he says. “There’s nothing better than touching the paper and drawing the figure, but then as an artist I would say that.”

Younger creatives too are supporting the more human approach, even if their tools remain digital, unlike Scarfe’s pen and inks. US-based Autumn Whitehurst, who fashions her intricate figure work entirely digitally, says, “As soon as I can relax the Wacom-trained muscle memory in my hand, I’m going to try introducing some traditional methods into the work for the sake of variety.” She’s noticed a strong interest in hand-drawn work recently, and thinks this is because we’ve become enamoured with things that are handmade: “It’s a response to the clinical perfection of that streamlined aesthetic that has been so prevalent.”

Other reasons also explain the surge in popularity of this hand-made aesthetic. There’s an explicit desire to get more character into illustration, resulting in work that genuinely engages its audience on a conceptual and emotional level, rather than merely dazzling with eye-candy. With digital tools becoming endemic, the public is no longer impressed with visuals that have been pushed out quickly.

What is captivating people is artwork with craft and technique behind it - obvious painting and drawing skills make more of a connection. Zeegen reckons what we’re seeing is just the beginning of a more open, honest return to the use of craft within illustration. “We’ve had a glut of Photoshop collages, followed by vector coolness, followed by pattern and over-embellishment, but now the field seems far wider. There is no house style - everything and anything goes! The difference, I hope, is that now the best work floats to the top and the rest sinks,” he says.

Although style can be important in getting noticed, substance is crucial when creating successful work. Now that we’re leaving a period in which too much illustration was devoid of any real essence, it’s important that illustrators marry visual flair with ideas. Mat Wiggins, the freelance designer who commissions UK Esquire’s illustrations, reckons ideas are the one place where an illustrator can really come into their own and make a difference. Despite the newfound emphasis on craft, a strong piece isn’t necessarily about whether an illustrator is more technically gifted than someone else, but about the ideas they can generate and communicate. The best illustrators today, he argues, are those who do something effectively, turn it around quickly and get the idea right first time, saying a lot with a little.

Traditional-looking imagery is experiencing a definite revival, but those who work in other areas, such as vector output, needn’t panic so long as they can clearly put their own imprint, personality, character and ideas into their work.Terry Brown is director emeritus of the Society of Illustrators in the US, and he argues against the idea that one style kills another in commercial art. “I don’t believe scratch-board is dead,” he says. “I don’t believe big heads on little bodies is dead. If the artist is good, their work is going to get used. If you get right to the point with your picture – if you give the art director what they were looking for, and then some – medium doesn’t matter, size doesn’t matter and gender doesn’t matter. If the image is good, you’re there.”

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I found this article really interesting.....there's a lot more scope for illustrators than I realised. Yes times are hard, but it's all down to how hard you work on promoting yourself and getting your name out there and making sure your staying original and true to yourself that will determine your success. 


On a personal note, I feel I'm at a stage to start stylizing my work so there's more consistency and originality, the perfect marriage for me would be a digital and hand drawn fusion.

I Wish I'd Done This







Monsterism Island Mural by Pete Fowler 

(2009)

Because of my love for character design I can really relate to this piece and say it’s one I really wish I’d done.

Monsterism Island is the brainchild of Welsh Illustrator Pete Fowler in which he has built and entire world around the characters he’s created. His monster creations all live on Monster Island, which he explains “represents an island on earth that’s yet to be discovered due to some strange atmospheric pressures.” Each character has its own elaborate back-story, specific traits and levels of “Monsterism”. These characters are a reoccurring theme in Fowlers work and have been developed into a range of toys, cartoons and music.

2009 the Idea Generation Gallery in Chance Street, London showed an exhibition entitled “Monsters Inked”. The idea of this exhibition was to give illustrators the chance to let their imaginations run wild. There were over 100 monster images on show giving the viewer a chance to experience the illustrator’s processes from roughs to finished pieces.

The above image was featured in this exhibition and spans a massive 800 square foot of wall. Despite its size the image was installed in just one day using a new product called “Wallapeel”. This new product is just like wallpaper with the added value that it can be easily removed without leaving any marks on the wall. This also benefits the gallery who can remove the installation on their own once the exhibition has finished.

Fowlers mural uses a brilliant combination of bright colours, repeating pattern and amusing characters, these elements combine in a vector illustration and give the piece a 70’s psychedelic look. His influences come from Japanese art, folklore, myth and psychadelia, these influences can be seen as a theme running throughout this piece.

There’s a character in the middle rising from the ground, complete with handle bar moustache and pink flowers sprouting from his beard, he looks like he’s meant to be the god of nature as his hair forms into tree branches. Resting on his arms and head are strange tree like people who stare blankly with their tiny eyes and seem to have a connection to the larger figure, perhaps these creatures symbolize ancient legend and folklore. The mural is full of quirky characters like this.

Behind the central characters two blue sea monsters rise from the water with shaggy haircuts baring their teeth, sinister owl type creatures in the top corners seem to loom over the scene as if they are guarding their territory. So much detail has gone into this piece and each time I look at it I see something new. I really like the two volcano’s at the back who’s eyes weep out lava tears and the tiny winged skulls coming out of the mouths of the two giant skeletal figures.

There seems to be a musical theme running through this piece, the characters on the cliff edges play their electric instruments and the characters in the foreground are seen walking along playing their enchanting folk music. Fowler has strong links to music having created most of the album artwork for Welsh rock band ”Super Furry Animals” where he introduced his monster world. He has also created an album to correspond with the Monsterism series entitled “The Music Of Monsterism Island”. The music on this album also has a 70’s vibe going on using the characters from his world to form a rock band. The music reminded me a bit of “The Doors” instrumental sets with its trippy keyboard melodies and rock guitar riffs. The great thing about Fowlers work is the way he’s created this style into a complete brand with a massive potential for merchandising by doing what he loves best, creating monsters.

There’s a lot I can learn from this image and the way Fowler works. I love the sense of freedom that went into this piece and that it is solely the creation of Fowlers imagination. I like the way he has carefully considered what material to produce it in allowing the gallery the freedom to remove it with ease.  I hope to be able to produce work in the future that is of the same level of professionalism and allow myself the freedom to create characters in my own time that capture viewer’s imaginations and have the same level of appeal. Ultimately I want to be producing work that looks visually striking and at the same time leaves people asking questions. 

Saturday, 7 May 2011

123

This years been a really good year for me in terms of progression of technique, style and professionalism. I tried out some new things on various projects some turned out well others not so well.

At the beginning of the year I struggled with the execution of my finished pieces and one great piece of advice I was given at the time was, try to keep consistency throughout my work. At the time I was wrestling with a lot of different styles and ways of doing things, which showed through my work in a mixture of confusion and made my work look sloppy.

The biggest turning point for me was the Dialogue Ignites Change brief. I bought an amazing book by Jurgen Wolff  “Creativity Now” and it’s really helped me get the best out of my ideas when approaching a new project. There’s lots of great advice in there, but one that’s stuck with me is to write down every idea. I had a tendency to not include an idea if I thought it was stupid, but have learnt to embrace all my ideas and get them down onto paper as quickly as I can. I think by doing things this way has helped me to come up with some interesting concepts.

One final piece of advice, which recently came from Tom Gauld was "try to make work, which would appeal to you even if you hadn't made it". In Critical Studies we've learnt the importance of critiquing other peoples work and also how to do the same with our own. Its all very well getting opinions from other people, but it's also good practice to take a step back from things and ask myself "would it still appeal to me if I hadn't done it".

Bibliography
Wolff, Jurgen; 2009, Creativity Now!, Ashford Colour Press Ltd, Gosport, UK